float piarc = 0.0; float bgfill = 0.0; void setup (){ size (600,600); background(240); smooth(); // noLoop(); } void draw (){ float nx = random(1,4); piarc = piarc + .01; float n = noise(piarc) * nx; bgfill = bgfill + .01; float bgfilln = noise(bgfill) * 200; println(bgfilln); fill(bgfilln,20); rect(0,0,width,height); for (int x=0; x